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Codes for Cubs and Scouts
Tips for solving Random Ciphers or Cryptograms
Here are some tips to help solve random substitution ciphers
or cryptograms:
- The most common letters in English are (in rough order)
E, T, A, O, I, N, S, H, R, D, L, U. This means that if your
code has more B's than any other letter, B could stand for
the plain text letter E.
- Single-letter codewords must be either A or I.
- Two-letter codewords which occur often in the code are
probably IN, OF, TO, IS, AN, ON, BY, BE, IT or OR
- Three-letter codewords which occur often are probably
THE, YOU, ARE, AND, ANY, BUT, NOT, or CAN. If they have
a double letter they are probably ALL, TOO or SEE.
- Single code letters after an apostrophe (') is probably
's, but could also be 't (isn't) or 'm (I'm). Also look
out for 've, 'll, 're.
- Look for common patterns at the end of words, which could
be -ED, -ING, -S, -TION. Many words end in -E.
- Double letters can't be AA, HH, II, JJ, KK, QQ, UU, VV,
WW, XX or YY
- Don't be scared to guess to fill in gaps in words!! e.g.
cXmmQnicWBiXn = communication. Now you can fill in the correct
letters wherever you see X, Q, B or W in the code. If it
doesn't work somewhere else in the code, perhaps your guess
was wrong, so try again.
- Look out for names, places and common words which might
occur in the code, such as the name of your Patrol, place
names, or the name of the person who gave you the code.
- Look out for common phrases at the beginning of sentences.
For instance, instructions often have sentences starting
"YOU MUST ..." or "GO TO THE ...", and an ending such as
"XQQE UOPZ!", which could be "GOOD LUCK!" Famous quotations
often end with the name of the person quoted.
Back to the code...
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